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Given the long hours spent together on adventures, which can involve anything from a picnic on the floating rocks of Nagrand to slaying the two-headed, yellow-eyed, flaming-toothed Core Hound, he said, "[B]y the time you get them to hop off Vent" -- a plug-in that allows Wo W players to talk to one another -- "they are already sold. "We always say no." When Daniel Blackburn signs onto Second Life as Cody Bolero, an Adonis-like 26-year-old avatar (Blackburn declined to disclose his real age), he sees his online relationships as totally separate from his real relationship.
"We are each other's missing puzzle piece," said Sean, who is currently pursuing an associate's degree in IT information systems in real life but is a DJ in Utherverse.While sitting together on the couch in their physical living room, they recited their vows in front of hundreds of cyberfriends in an extravagant Utherverse ceremony complete with a long dress, hired DJ and elaborate decorations.Finding Virtual Love MMORPGs cater to the needs of a diverse range of users -- "I don't like to call them players," Utherverse co-founder Brian Shuster said.After Meta's daughter Kinzee, 14, and Sean's daughter Josie, 8, finished talking, "we pretty much knew, this was it," Meta said.
They picked a date to meet in October in Oklahoma City, halfway between Meta's home in Ozark, Mo., and Sean's home in Walsh, Colo.Avatars can attend and participate in educational classes, political town halls, live comedy shows, DJ performances and entrepreneurial endeavors. A study released this month by the Visa-owned research group Play Span found that almost one third of the general gaming population uses real money in virtual games as game dollars can be bought with real dollars (230 Lindens in Second Life translates to 1 USD plus a 30 cent fee; one Ray in Utherverse roughty translates to 7 cents, although the actual cost shifts based on the world's market prices).